Deadly Creatures opens with, surprisingly, a shades-of-noir narrative from Billy Bob Thornton. But truck into your local gamestop and youll probably look right past its box art, depicting a fearsome tarantula locked in mortal combat with a wily rattlesnake.
To say that the game is unassuming at first glance is an understatement, especially given the already-bloated Wii market fattening up store shelves. Even the name Deadly Creatures is misguiding, since it sounds generic. Hell, I thought it was generic until bits started popping up about it online. Then suddenly I changed my mind. Dont be fooledthis game not only has sleeper hit written all over it, but also carries the potential weight of a lasting legacy in the annals of game design.
Thats not a statement I make lightly. Deadly Creatures chances are certainly helped by solid performances from Thornton and the wonderfully slimy Dennis Hopper, but as we all have learned from countless licensed comic book movie tie-ins, top tier voice acting does not a great game make. In part, Deadly Creatures differentiates itself by a matter of perspective, as Billy Bob and Dennis, as great as they are, arent the games main attraction. The real stars are eight-legged critters found on the desert floor: the tarantula and the scorpion.
The unusual decision Rainbow made hereto thrust two fearsome arachnid predators of the Sonoran into the spotlightis, quite simply, brilliant. Throughout the games 10 chapters, you alternate between the two titular deadly creatures, crawling through the otherworldly landscape of the desert. The two men played by Thornton and Hopper Wade and Struggs, respectively, are only present in the background as you skitter about, eating grubs and doing battle with other arachnids, insects and a smattering of natural predators.
Occasional encounters with the two men drive the games dark narrative forward as you observe events, involving lost confederate gold buried somewhere in the desert, unfold between them. Like the game itself, Deadly Creatures plot seems small and unassuming, but in reality its a taut, grim little microcosm of human nature.
This is exactly whats so great about Deadly Creatures. Unafraid to take risks, Rainbow has pushed the narrative envelope through these interactions, or lack thereof, between arachnid and man. As you crawl over dead logs and through tunnels of sand, youll occasionally hear the two mens voices seep in from aboveground. From time to time youll find a distant line of sight to Wade and Struggs, and can watch the plot thicken from the base of a cliff or a hollow, and since the scorpion and tarantula are in different places throughout the game, each witnesses the events of the plot from a different point of view. By simply having the two arachnids act naturally, the story progression develops organicallyan idea that probably wouldve been shot to hell at most pitch meetings.
And if Deadly Creatures story is dark, its world is magnified tenfold. Even under the hot Sonoran sun, the game has a pervasive, unsettling atmosphere. From the eyes of a tarantula or scorpion, an ordinary patch of thorny brambles becomes an elaborate mass of barbed tentacles; a regular sewage route is a rocky, steam pipe wasteland. Wade and Struggs, for their part, appear like titans. The games distorted perspective adds a lot to the overall feeling of dread, although youll be so awestruck by the visuals youll barely notice. (This is definitely a Wii showcase game, sporting some of the best third party graphics Ive seen on the system). The game exudes a gradual, creeping effect, as if a massive spider was softly tracking you down every path, keeping to the shadows. Rainbow did such a great job with Deadly Creatures moody aesthetic that on the occasion you see your eight-legged shadow flash wildly across a two-by-four or the hot plate of a rock (generally a glitch, admittedly) you may actually jumpI did. While were on the subject, a few other glitches occasionally pop up, like hitches in frame rate, or wonky object interaction, but I found them to be pretty minor, and didnt ruin the games sense of unease, which is further heightened by the games combat.
Kill-or-be-killed is natures law, and Deadly Creatures has plenty of combat whose unsettling effect owes equally to the extremely well-detailed animal modeling as it does to the sheer terror of watching groups of arthropods beat hell out of each other. Rainbows attention to detail here is most evident in the tarantula and the scorpionthe tarantulas wooly legs even twitch involuntarily when not moving, which may indicate the possibility the beastie recently molted (I learned more about them in my research for this review than I care to think about).
The tarantula and the scorpion both have a unique set of attacks to use with the Wiimotes nunchuck and controller: the tarantula can sideswipe, stealth pounce, blind with webshots, attack with a venomous bite, and eventually feed on struggling overturned enemies; the scorpion, more of a heavyweight, can whip its tail around, jab, sting, and my personal favorite, burrow underground for a surprise upward strike. For once, motion controls work well and are pretty responsive, which helps to maintain the tense feeling you get when fighting off swarms of creepy crawlies. Things only get worse, particularly for arachnophobes, when encountering a cluster of enemies, and the documentary-like scenes of arachnids and other scurrying quickly toward you, writhing in their death throes, or eating their foes may be too tough to watch, let alone play, for the more squeamish.
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